The loop is the clearest dividing line between amateurs and strong players. However polished your block and drive, meet someone who can loop and the rhythm is taken out of your hands immediately. Many players get stuck at “I can lift it but there’s no quality” — and the problem usually isn’t the hand, it’s the height of the backswing and the order in which power is applied.

First, Tell the Two Loops Apart

The most common amateur complaint is “my loop has no threat,” and half the reason is using one stroke for every ball. The heavy-spin loop and the power loop are two different things:

Heavy-spin loop (high arc)Power loop
Contact pointEarly descent, ball lowTop of the bounce or late rise
Racket faceSlightly closed, brush the lower halfMore closed, brush the upper half
Direction of forceMostly upward, forward secondaryMostly forward, upward secondary
PurposeHandle backspin, transition, buy timeWin the point outright, press in a rally

In a match the right approach is: when you’re out of position and the ball is low and heavy, use the spin loop to transition for one ball; once you’re set, switch to the power loop. Knowing only one of the two means fighting with half your weapons.

The Sequence: One Chain, No Breaks

The power chain of a loop is push off the ground → rotate the waist → snap the forearm → wrist friction. The common mistake is skipping links: swinging with the upper arm alone, or rotating the waist without snapping the forearm.

A few key positions:

  • Drop the backswing. Take the racket down and to the side of your body, not up and behind. Without a low backswing you can’t brush the bottom of the ball, and you can’t lift backspin.
  • Contact in front-right of the body (for a right-hander). If you meet the ball at your side or even behind you, the power from the hips and legs never connects.
  • Time it for the early descent. This is the steadiest contact point for amateurs: the ball has settled, you’ve read the spin, and it’s easy to grip the ball. Waiting for the top of the bounce demands far better footwork.
  • Snap the forearm fast and keep the wrist firm. Spin comes mainly from a quick contraction of the forearm plus a sudden braking of the wrist, not from upper-arm brute force.

Six Common Mistakes and Their Fixes

SymptomRoot causeFix
No spin, loops fly longHitting instead of brushing; too thin a contactDon’t over-close the racket; feel the ball “bite” before you send it
Can’t lift backspinBackswing too high, weight too highDrop the backswing to near the knee; bend the knees and sink the hips before you hit
Three of ten loop into the netRacket over-closed, wrist flippingFix the racket angle and build the arc by moving the body into the ball
No powerBackswing too far back, like a discus throwRotate until the weight reaches the hitting-side foot; no need to turn all the way
Falls apart after two loopsShoulders too tight, slow recoveryRelax the shoulder the instant each loop ends and return to the ready position
Always jammed by the ballWaiting flat-footedMove the body forward as you backswing — hunt the ball, don’t let it come to you

The old saying “spinny balls don’t crack, cracking balls don’t spin” is a useful test: a dull, muffled sound usually means spin; a sharp crack usually means you drove through the ball rather than looping it.

A One-Week Practice Order

  1. Loops against backspin, fixed placement. A partner pushes backspin continuously to your forehand: 30 balls per set, 4 sets. Chase consistency and a complete stroke, not power.
  2. Forehand two-point loops. Alternate feeds between the forehand and the middle, looping while side-stepping. Feet first, hand second.
  3. Alternate spin and power loops. Switch on command within the same set and feel how the direction of force differs.
  4. Loop-and-link. After a topspin loop, transition into an attack-and-defend rally — practice “loop, recover, handle the next ball.”

If your stroke falls apart, stop and rest. Repping a broken stroke a hundred times is harder to undo than never practicing it at all.

Further Reading


In one line: a loop isn’t swung out with the arm — it’s three movements locking together: sink down, rotate, snap back. Drop the backswing first, and half your problems disappear on the spot.